The only real upsides of this armor is how cheap it is, and how light it is. This is where druids have to step off the train! 13 + Max 2 isn’t a whole lot, though. Poor Druids just can’t get away with good AC, huh?Ĭhain shirt is a step up, but is made of metal. Starting at 12 AC and getting to a maximum of 14 is pathetic don’t use Hide Armor if you can avoid it! Unfortunately, if you’re a Druid, Hide Armor is the best Medium Armor you can wear (without DM intervention). Hide armor is arguably the worst armor in the game. The classes that start with medium armor are actually quite varied Artificers, Barbarians, Clerics, Druids, Fighters, Paladins, and Rangers get proficiency in these right off the bat. Neither of these should be much of a problem, though! If you plan on wearing light armor, try and wear Studded Leather whenever possible… Unless there’s a set of artifact-level Padded Armor lying around! Medium ArmorĪfter Light Armor comes Medium! Medium armor is much rarer amongst the classes. The only downsides to it are it’s extra expenses and it’s heavier weight.
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There is no reason not to upgrade to Studded Leather, though. This is the standard armor for extremely cheap Rogues. If you can, don’t wear this!īecause Leather armor is much better for you! Simple, cheap, and doesn’t make stealth next-to-impossible. Because of that, despite the armor being “light”, it’s actually pretty dang noisy. Normally, one would wear Padded Armor beneath a set of normal armor. Padded armor is little more than extra covering. Otherwise, you’ll have proficiency with the most basic of armors. Most classes in the game are proficient with Light Armor you are not proficient with Light Armor if you are a Monk, Wizard or Sorcerer. There are 3 choices of basic Light Armor in the base game of D&D 5E Padded, Leather, or Studded Leather. Know what armor you’re proficient with, because it’s probably what the class expects you to wear – a Rogue is proficient in light armor because they have high Dexterity, for example. So, use your Armor Proficiencies as a guide. And, if you’ve ever played any RPG or video game, you know how bad it is to get hit! That doesn’t mean you shouldn’t wear armor, though! Even a +1 to your AC gives you a 5% chance to dodge a hit. In the mid-to-late levels, your armor bonus will not prevent too many hits. Unfortunately, you do not add your proficiency bonus to your AC, so the only benefit you get is whatever the armor tells you. You literally can’t cast magic without proficiency! If you aren’t proficient in armor, then you take a ton of penalties disadvantage on everything that rolls a d20 + Strength or Dexterity (including attack rolls and saving throws) and you can’t cast magic! That’s why you don’t see many Wizards wearing heavy armor without a silly amount of multiclassing and feat dedication. Your armor may also influence how much of your Dexterity Modifier that you’re allowed to apply to your AC – hard to backflip over a sword swing when you’re covered in metal! Armor ProficienciesĪrmor proficiency is extremely important to your choice about what armor is worn. Armor is the most basic way to increase your Armor Class when you wear any set of armor, your base AC increases to an amount based on what you’re wearing. By default, your AC is 10 + your Dexterity Modifier. Armor Class, or AC, is a calculation of how hard you are to hit with attack rolls.